// THE STORY
Thirteen years ago I had an idea for a game. After several failed attempts — mostly because I never clicked with Unity, and never quite made it through the Cocos2D book I bought — the idea ended up sitting on the shelf.
Every few years I'd check the App Store, or do a quick search, to see whether someone else had made it. I just really wanted to play it.
This year a prototype finally hit the right spot, one thing led to another, and now it's a finished game.







