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DEADLY DISPATCHPRESS KIT

DOWNLOAD PRESS KIT (.ZIP, 17 MB)

Screenshots, key art, logo and fact sheet. Trailers download separately below.

GAME
Deadly Dispatch
GENRE
Tactical zombie elimination (puzzle / strategy / physics)
DEVELOPER
Monochrome Ltd
RELEASE
August 3, 2026
PLATFORMS
Steam (Windows, macOS, Linux) · native Steam Deck support · iOS later this year
DEMO
First five levels play free in the browser — deadlydispatch.com/play
ENGINE
None — vanilla TypeScript, Three.js and Rapier physics; one codebase ships to web, Steam and iOS

Plain-text copy: FACTSHEET.txt

Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans.

Twelve materials across three stages give 84 possible bombs — cores that blast, crush or burn, second stages that scatter, split, ricochet or wait, payloads that finish the job. Delivery is a guided reticle or an unguided plane run and a RELEASE NOW button. Then physics takes over: fuel stations chain, barrels cook off, buildings pancake. The city isn't empty, though. Survivors hold the last wall standing, and power is the real puzzle: too little bomb and the horde walks away, too much and you flatten the people you came to save. Three stars means you got the balance exactly right.

Thirteen years ago I had an idea for a game. After several failed attempts — mostly because I never clicked with Unity, and never quite made it through the Cocos2D book I bought — the idea ended up sitting on the shelf.

Every few years I'd check the App Store, or do a quick search, to see whether someone else had made it. I just really wanted to play it.

This year a prototype finally hit the right spot, one thing led to another, and now it's a finished game.

Gameplay trailer · 32s · 1920×1080 · MP4, 12 MB · download

Short clips for embeds — the four bomb cores (1080×1920, MP4):

Blast Core · 8s · 4 MB · download
Heavy Charge · 8s · 4 MB · download
Fire Canister · 9s · 4 MB · download
Volatile Core · 9s · 6 MB · download

Click any shot for the full 1920×1080 PNG. All are real gameplay.

Bomb Assembly screen with threat map and payload stats
Bomb assembly
Unguided plane run over a trestle bridge massed with zombies
Trestle gorge — unguided drop
Guided targeting reticle over a sunken pool full of the horde
Vacancy pool — guided drop
Unguided run over a high-rise tower canyon
Highridge — tower canyon
Night detonation with shockwave rings tearing through the horde
Fogbound — night detonation

Click any image for the full-resolution file.

Deadly Dispatch wordmark with tagline (transparent PNG)
Logo · 1280×720 · transparent PNG
App icon — stencil skull in a road-marking crosshair
App icon · 512×512 PNG
Cover art — wordmark and tagline over an isometric night city
Cover art · 1232×706 PNG

Monochrome Ltd · press@deadlydispatch.com · @DeadlyDispatchX
Steam keys available for press and creators — email me.